When I am starting a new game, I have to program it for the Apple, because I want to get all of the markets.
I think a craft becomes an art form when the space of possible solutions becomes so huge that engineering can't carry you through.
To be honest, I look at my Pinball program and feel that it is old stuff. I could do much better.
I know when something is kind of half-baked.
All of the good stuff is going to be done in the future. The stuff we are doing now is crummy compared with what will finally mature.
The Apple has the fewest bells and whistles. It has simple sound and few graphics special effects. In a way, that is a weakness because markets for the other machines are getting bigger.