I like to think of myself as a 'Mord the jailer' type.
I was reading scripts, doing coverage, for CAA. Reading hundreds and hundreds of scripts across the board, from blind submissions to 'Brokeback Mountain'. It was not always a pleasant task but something, in hindsight, I'm glad I did.
There will be the 5% on the fringe of any hardcore fanbase that get angry about any change you make to the source material. The truth is that novels, games, comics, and what-have-you are not usually ready to be slapped up on screen as-is.
Being away from home for six months of the year and seeing your kids grow up on Skype all that time - I think I saw Molly walk for the first time on Skype. That's not good.
After you do this for a while, you get used to things not working the way you want them to. There's a job you want, and you don't get it. There's a movie you'd like to get made, and it doesn't get made. You become inured to it.
The Classic games were Classic because, like classical music or architecture, they strove to give life and weight to ideals of order and proportion, to provide a vision of timelessness. In 'Double Dragon,' we can see the cracks in the brick, the mold growing on the drainage pipes, the unmistakable deterioration of the world we live in.