I wish that there were more games having the courage to talk about more subversive topics. Talking about politics, sexuality, human relationships.
'Detroit' started based on a book called 'The Singularity is Near' by Ray Kurzweil, which is about this idea that one day there could be machines that are more intelligent than we are.
The concept of 'Heavy Rain' is to offer real-life situations with real characters. There are no supernatural elements in the story.
When I started crediting myself as writer and director, I saw that as a political act.
I often say that buying 'Heavy Rain' is a political act.
We want to continue to explore new possibilities regarding interface and interaction. We experiment different solutions to make interface an important component for immersion rather than just a remote control.