The core of what I do is solve problems, whether that's in graphic engine flow or rockets. I like working on things that are going to have an impact one way or the other.
A lot of the work at Oculus has gone into working out better position tracking.
A strong team can take any crazy vision and turn it into reality.
Rocket science has been mythologized all out of proportion to its true difficulty.
I've said before that I'm a remarkably unsentimental person.
I've never been one of those programmers that works effectively on short amounts of sleep. I've always needed eight hours.