There's just no escaping it: The half-life of media on the Internet is super short. Tweets flow and fade; pages that look great today will be gone or, at best, riddled with broken links and outmoded code in five years, tops.
Walking the stacks in a library, dragging your fingers across the spines -- it's hard not to feel the presence of sleeping spirits.
When I was 14, I spent a huge amount of time on the Internet, but not the Internet we know today. It was 1994, so while the World Wide Web existed, it wasn't generally accessible. Prodigy and CompuServe were popular, and AOL was on the rise, but I didn't have access to the web, and no one I knew had access to the web.
In some ways I grew up in the public library in Troy, Michigan.
You can go as far back as fifth grade, and you will find me tinkering with media and computers, making things that are a little off the beaten track.
What is a game like 'No Man's Sky,' really? A set of symbols that specify a world but do not themselves constitute it. A rich grammar that's inert without the trigger of human attention.