I've always felt that it didn't feel right for me when a protagonist goes through a storyline where they're killing a lot of enemies, and at the very end of the story he ends up kissing the heroine and that's where you end the game.
I felt that just looking at the world in general, there are so many types of people, and some hide who they truly are. And I feel that every person has some kind of warped identity inside them that they decide if they want to show or not.
I get bored very fast, so I would like to do something new. Something like a restaurant is attractive. It does seem to be a very tough job though.
In 'Nier Automata', the protagonists are androids, not humans, and that's very common in a Science Fiction story.
What I really love about philosophers and psychologists is that they sound smart.
To be honest, I think I am making normal games targeted towards normal people. But ultimately when I release those normal games, weird people find them to be weird games and enjoy them. Which probably means there's something wrong with me.